Hey, if it's the most cost-effective way to reach your demo, why not lean heavily on an iPhone app?
But exclusively?
That's what VW plans for the launch of the new GTI. I'm having a hard time believing the total universe of GTI's prospective buyers own iPhones, but let's get to that in just a bit.
According to Automotive News, the marketer spent $60 million launching the GTI in 2006. Now it thinks it can do better on a $500,000 iPhone budget, which will include a Real Racing GTI game for the IPhone and iPod Touch, a virtual showroom, and (this is cool), the ability for users to send video clips of races game play to YouTube and messages via Twitter.. The agency behind the effort is AKQA (I interview founder Tom Bedecarré at length in my new book, THE ON-DEMAND BRAND (spring 2010, Amacom/McGraw-Hill).
The game isn't even built from the ground up; it's licensed from an existing game, saving the brand a lot of money.
But an iPhone/iPod only approach? Automotive News points to the fact that there are 50 million iPhones and iPods in use worldwide, but only 21 million viewers watch CBS' "NCIS," the most-watched TV show for the week ending October 18.
Still. The game won't be on every iPhone and iPod Touch - 50 million is the total number of users, not the universe of potential GTI owners therein. And you can't compare usage to ratings for one show. In terms of reach and frequency, GTI's target demo watches any number of shows during a one month period.
Not that the game doesn't sound cool, and the PR value of an iPhone-only approach will resonate with the target audience. But mobile is one touchpoint in integrated campaigns. Not THE touchpoint.
Time will tell if, or how well, the strategy pays off.
Hopefully it will be a major win for the brand, and that the company best known for innovative print and television ads like "Lemon," this campaign won't bring unintended meaning to that age old tagline.
Read all about it, here.
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