In the conclusion of our Summer 2016 digital marketing wrap-up on the Jim Blasingame Show, Jim and I talk marketing and the IoT.
You know we're entering new territory when Amazon is rolling out a Dash button for Mentos.
Jim's show focuses on startups and SMBs, so the discussion speaks to trends through that lens.
As things turned out, Jim and I got so engrossed in our conversation, we never got a chance to talk about what is probably the #1 buzz-generating digital marketing news story of the summer: Pokémon GO.
In the end, we decided to save that for another show, and perhaps that's for the better.
Even as word spreads that the game may not have as much GO in it as some thought (and with even Target appropriating its most conspicuous icon these days) the game's larger lessons for marketing in the age of augmented reality may be better absorbed with a little more distance from Pikachu's big moment.
Besides, we don't want it to completely overshadow some of the other major trends from the summer that was.
A look at some of the ways retailers are using the IoT to supercharge the in-store experience. You can read a lot more about this topic in my books BRANDING UNBOUND and THE ON-DEMAND BRAND. Just saying.
Still loving this hilarious video promoting the town of Basel, which capitalizes on the Pokémon Go craze with a fun stunt. Hey, the game's supposed to get you outside, right? Why not make a vacation out of it. I want to shoot a prank like this just for fun.
We're digging #MetMIRAGE, a 360-degree immersive 3D projection mapping experience at Metropolis at Metrotown in Vancouver. It's the latest work from Adrian Scott and the team at Go2 Productions, which we've used for a couple of award-winning 3D projection experiences.
Scott tells me his team developed an entirely new system for MetMIRAGE that automates much of the installation, and allows for live monitoring just in case there's a need to troubleshoot anything. A camera also captures images of people at certain points in the experience, and an iPad at the end enables them to upload the photo to their social platforms.
Check it out if you happen to be in Vancouver before the end of August. In the meantime, get the inside scoop on the LoopNet, Seagate and other cool 3D projection experiences below:
The man in the mirror has a deadly serious message for you.
We love this PSA-based prank from We Save Lives, which campaigns against what it calls the 3 Ds: Drunk, Drugged and Distracted driving.
This particular initiative (see YouTube video above) involves a bar bathroom mirror in Los Angeles that serves up a video feed with a man convicted of manslaughter from drinking under the influences—live from jail in Florida.
As I point out in a recent conversation with Charlie Kraus of Limelight networks, there's just one problem: None of these are actually VR. They're 360-degree videos.
True VR is (or will be) far immersive because these videos, while incredibly cool, are missing one key element: interactivity.
I'm not talking visual navigation. I'm talking about the ability to pick up an object. Crouch low or jump high. The ability to move in relation to the virtual environment.
True VR is more like a first-person video game, whether the environment is photo/video-realistic or clearly fantastical, as with video games.
While this current wave of "VR" is an important step in that direction, it's critical that we don't lose sight of the "Holodeck"-like vision on which VR is based.
The evolution of VR will bring us 360-movies and eventually, truly interactive VR—or even better, AR or "mixed reality," that brings fictitious dramas to life within real world environments—for the ultimate movie-going experience.
Dawn of Awesomeness
As blockbuster movie fans (myself included) gear up for this week's 3D IMAX release of "Batman vs. Superman: Dawn of Justice," I found myself thinking about a conversation I had a while back with Steven Amato, co-founder of Omelet LA.
In this short clip (from a source interview for my book, THE ON-DEMAND BRAND), I ask Amato about the future of feature-length mixed reality experiences, and what it could also mean for brands using VR/AR to develop branded content in a world where you might not just sit inside that MINI in "Backwater"—but actually drive it. And where you don't just watch Batman & Superman clash with each other and their villains—you join them.
AR, augmented reality, backwater, batman v superman, branded entertainment, content, dawn of justice, gen wow, generation wow, genwow, holodeck, mini usa, mixed reality, movies, movies, real memories, rick mathieson, virtual reality, VR
While the Amazon brain trust puzzles over how to deliver boxes of books via drone, this Taiwanese beer brand is already headed your way—with beer.
In this marketing stunt promoting Honey Beer (yes, beer brewed with honey), Bee drones were dispatched to bring sample six-packs to office workers. Advertising enticed 15,000 people to register online for delivery in its first 10 days.
Meanwhile, sales were up 400% relative to other fruit-infused beers the brand had recently launched.
IIf Augmented Reality holds so much more promise than Virtual Reality, are investments in developing VR-specific devices like Oculus Rift just a waste of time and money—especially when mobile phones can be used for both AR and VR?
In the conclusion of my recent conversation with content delivery network (CDN) provider Limelight Networks' Charlie Kraus, we'll get answers to that question—and learn why when it comes to both AR and VR, it's voice that's the killer app.
What do you want the world to be like when you retire? This Swedish pension firm created this interactive experience that enables you to toggle two versions of life 30 years from now to show how sustainability pays off—for the planet and your financial picture.
These intelligent digital billboards pull in data gathered from social media, traffic updates and weather information to provide tips on getting the best photos to New York City tourists and amateur photographers.
Digital signs developed with DreamWorks Animation enables shoppers at Piccadilly Circus to use their mobile phones to personalize and visualize custom scarves, and display them on a giant screen for all to see before placing a purchase.
Online media planning and optimization solutions provider Marketing Evolution developed this robot that was able to identify attendees at this year’s Association of National Advertisers conference on sight – and engage in conversation about their media plans based on their past spend.
Cult '80s film 'Never-ending Story' inspires this site, which is “powered' by dream data” from five sleeping volunteers in a very abstract effort to highlight this non-profit organization’s efforts to improve the lives of children.
Five different living billboards featured encasements with live bacteria on affixed strips to keep them in place. Over time, the bacteria fed off the environment inside the encasements, and started go grow, forming one of five unique statements to educate consumers about how to avoid becoming ill due to household bacteria. So creepy, it’s (literally) infectious.
You either love the voice that comes out of your GPS navigation device, or hate it. Either way, this app automatically switches to a child’s voice when providing turn-by-turn instructions through areas where there are likely to be kids around, in an effort to cue drivers to drive more cautiously.
It’s (almost) enough to make you love retargeting: This year, online display ads for 3M's Post-It brand sticky notes have proven just that—sticky—by enabling consumers to write themselves notes, reminders and to-do lists right inside the ad units. Through the magic of retargeting—technologies that deliver that same ad to you wherever you go around the Internets, usually to your chagrin—your virtual Post-Its re-appear everywhere you go.
This summer, Netflix came up with an innovative way to promote its 'Sense8' online series, which about eight random people who find themselves connected telepathically. It’s approach? Using brainwaves from eight viewers to create a musical symphony.
Out to demonstrate how quick and transparent its auto price evaluations are, Taiwan-based used car dealer Kagulu rolled out a truck outfitted with cameras and databases to scans cars on the streets and display its value instantly.
Call it "23AndThee": This past Earth Day, Hong Kong-based NGO Cleanup launched a billboard and bus signage campaign in an effort to get people to clean up after themselves in city known for more than its share of litter. DNA evidence on discarded chewing gum, cigarette butts and even a condom was used to by forensic scientists to predict the eye, hair and skin color, as well as the face shape, of litters – and a total of 27 different profiles were established, and then displayed for all to see. Nothing like shame—and the fear of it—to shape behavior!