'The Simpsons' Spoofs Trump (Plus 10 Times The Show Predicted The Future) (Video)

 

Homer & company have a little fun at the expense of Trump's little hands. Politics has never been so funny (or terrifying). But the show has a long history of predicting the future. Check this out:

 

Let's just hope they were wrong about that whole Trump-gets-elected part, though.

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'Let's Be Evil' Trailer: Tech Gone Bad? (Video)

 

Another day, another dystopian vision for a future, this time from the POV of "Glassholes."

Get the inside scoop, here.

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Pokémon Go—to Switzerland: Funny Promo for Town of Basel Features AR (Minus the 'A')

 

Still loving this hilarious video promoting the town of Basel, which capitalizes on the Pokémon Go craze with a fun stunt. Hey, the game's supposed to get you outside, right? Why not make a vacation out of it. I want to shoot a prank like this just for fun.

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Touching 'Justino' Wins Cyber Grand Prix (Video)

 

It's hard not to love this Cyber Grand Prix-winning initiative promoting "El Gordo," an annual holiday lottery in Spain.

While the rest of the industry obsessed over John Lewis' "Man on the Moon" last Christmas, "Justino" quietly went about its business—with a touching animated short about a night watchman at a mannequin factory who never gets to meet his day-timer co-workers. In an attempt to create a bond, he poses mannequins in fun scenarios as a way to greet them each morning. But when he sees news that the company had set up a lottery pool without him—and won—he's heartbroken. You have to see what happens next for yourself.

While brilliant even as just an online video, "Justino" took social sharing a leap further than most such promotions—even John Lewis' acclaimed holiday campaign.

According to Libris, the Spanish national lottery set up social media accounts specific to the #Justino campaign, with content optimized for each channel. In one, viewers could comment on their favorite scenes. In another, they could guess at key elements of the story line. In all, viewers were brought into the story even while becoming viral engines for it.

It was exactly this kind of finely crafted digital storytelling that inspired its Cannes win, according to reports in Ad Age.

Kudos to Leo Burnett Madrid and all involved for a job well done.

 

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Swede Sensation: Swedish Tourism Board Wins Cannes Grand Prix for Offbeat Campaign (Video)

 

The news from Cannes today found campaigns winning big for being particularly offbeat—risky even—with considerable success.

First was word that REI won the Promo & Activation Grand Prix for the "ultimate 'anti-promotion.'" That would be the whole #OptOutside campaign from last November, which involved shutting the store during Black Friday, the busiest shopping day of the year.

And the Swedish Tourism Board won the Direct Marketing Grand Prix for 'The Swedish Number,'" which gave prospective tourists the ability to dial a special number to play a kind of chat roulette with a random Swede in order to get the 411 on reasons to visit (see YouTube video above).

According to early reports from Skift, these randomized ambassadors signed up for the chance to talk about everything from the Northern Lights and IKEA, to ABBA and H&M, with total strangers. 

According to Ad Age, REI isn't saying how successful the #OptOut initiative was, though sales for the full year were up nearly 10%.

It's a little harder to figure out why the Tourism effort won in the Direct category—it's unclear what made it a direct marketing effort—let alone how much new tourism it inspired.

It'd be hard to quantify that anyway. But in its first day or so, we do know the campaign generated 2,300 calls, mostly from Turkey (68% of the calls, in fact), the US (20%), UK (6%) Germany (2%) and Austria (2%).

And let's face it, it is a great example of an On-Demand Brand. Hell, it made us want to call a random Swede.

Those Northern Lights really trip us out.

 

 

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Author Rick Mathieson on Jim Blasingame Show: Email Marketing Secrets (Pt 2)

Mobile email marketing imageThe fact is, email marketing is a lot different than it was 10 years ago—or even two years ago.

Mobile is the name of the game, which means responsive design plays an important role. According to YesMail, open rates for responsive and standard email formats are about the same. But click through rates for email messages shown in a responsive format are much higher.

But with email marketing resurgent, it's important to look beyond the clicks to building lists and structuring nurture tracks. So in part two of my recent appearance on the Jim Blasingame show, we talk about list strategies and, and the do's and don'ts a trend that can be as awesome as it is irritating: email subscription pop-overs.

Author Rick Mathieson on Jim Blasingame Show: Email Marketing Secrets (Pt 2)


(Approx. 5 min 24 sec)

PLUS: Listen to Part One of This Interview Here

 

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Author Rick Mathieson on Blasingame Show: Email Marketing Secrets (Pt 1)

Email marketing 2Social media may get all the attention these days, but more marketers are gravitating back toward that original form of digital marketing: email.

There's good reason: According to research from McKinsey and Company, email outperforms Facebook and Twitter in terms of conversion rates by 40X.

So what's driving the move back toward email? That's the topic of a recent appearance on the Jim Blasingame Show. While Jim's show is mostly targeted to small- to medium-size companies, this conversation applies to any marketer looking to boost performance—even if it means revisiting one of the oldest of our newfangled digital channels.

CLICK TO HEAR AUTHOR RICK MATHIESON ON BLASINGAME SHOW: EMAIL MARKETING SECRETS (PT 1)


(Approx. 4 min 40 sec)

 

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GramGram: This Is Your Grandma's Social Media—Here's How to Use It (Video)

 

Check out this spoof video from Project GramGram, which comes with some great tips for connecting with your dear old grandma—including using a fictitious new service that lets you send social media posts via snail mail, so you can update her instantly, "in three to five days."

My favorite: Alternative options like, "the phone app, available on most mobile devices."

Apparently it's all the work of some Brigham Young University students. Which means their muse was, most likely, a certain somebody who wasn't going to hear any more about their excuses for not staying connected.

If this is the result, we hope they tell her thank you for us.

Read more.

 

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Virtual Reality Check: Q&A With Limelight Networks' Charlie Kraus (Conclusion)

Charlie Kraus 10-2-15IIf Augmented Reality holds so much more promise than Virtual Reality, are investments in developing VR-specific devices like Oculus Rift just a waste of time and money—especially when mobile phones can be used for both AR and VR?

In the conclusion of my recent conversation with content delivery network (CDN) provider Limelight Networks' Charlie Kraus, we'll get answers to that question—and learn why when it comes to both AR and VR, it's voice that's the killer app.

CLICK HERE TO LISTEN TO: VIRTUAL REALITY CHECK: Q&A WITH CHARLIE KRAUS (CONCLUSION) (approx. 6 min, 9 sec)

PLUS:

Listen to Part One Here.

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Virtual Reality Check: Q&A with Charlie Kraus of Limelight Networks (Pt 1)

VR_AR_GUYIt turns out the promise of virtual reality bites when compared to long-term prospects for augmented reality.

At least that’s according to research from Manatt Digital Media that estimates the market for VR-based solutions will account for only $30 billion of a total $150 billion combined AR/VR market by 2020.

But there’s always a “but,” right?

In this case, that “but” is followed by a question: How are we supposed to square Manatt’s research with seemingly contradictory estimates like those from Gartner, whose ever-popular Hype Cycle chart shows AR far behind VR—indeed, far behind even autonomous vehicles—in its advance toward true market traction?

Short answer: You can’t. And in my view, it’s VR’s fault.

A Virtual Conundrum

Charlie Kraus 10-2-15To get to what I mean, I went to Charlie Kraus, senior product marketing manager for Limelight Networks, which is a leading content delivery network (CDN) provider.

CDNs, of course, are used by carriers and others to deliver all that content you consume online—text, graphics, videos, games, music, etc.—with a high level of availability and performance.

As you might imagine, AR (content superimposed on the user's view of the physical world) and VR (content that immerses the user in a simulated world) can only be as good as the networks through which that content is delivered.  

After all, if you think buffering at a key moment on “House of Cards” is innervating, just wait until you miss a critical turn as you make your way around an unfamiliar city using AR-based navigation, or find yourself frozen and subsequently fragged by opponents within VR gaming worlds, due to network congestion.

So while most of the focus is on manufacturers producing devices like Oculus Rift and app developers for more common devices such as iPhones, I figured content networks may have actual usage patterns from which to base projections.

In pLimelight networksart one of this Q & A, I ask Kraus to spell out the differences between VR and AR for listeners who may be confused by the terms (and no wonder—look at this article out today that seems to equate the two), and why Limelight is especially bullish on AR.

Then I ask about what I see as a key problem with reconciling contradictory projections about adoption rates for both AR and VR.

Sure, AR seems pretty well defined. But VR is an entirely different matter.

CLICK HERE TO LISTEN TO: VIRTUAL REALITY CHECK: Q&A WITH CHARLIE KRAUS (PT 1) (approx 7 min)

 

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